gamedev portfolio
Hi, i'm Pluto! I'm an independent programmer, artist, animator and game designer.
Developer based in Godot, currently studying Compsci,
with a certificate in graphical design and video editing.
Participant of gamejams GMTK 2025 and Brackeys 2025.1
Published Projects:
All content exhibited in this page was developed solo or
in collaboration with me.
Watercolor-painted plataformer with themes of empathy, patience and friendship. Intended for children 5 to 10 years old and developed in unisson with the Edson Queiroz institute
Platform for playing chess developed in an original pseudo-3D simulation system, including an experimental decisionmaking algorithm designed to challenge the player (experimental)
A roguelike hack'n slash platformer where you try to advance as far as possible before the monsters infesting the endless train manage to defeat you. Developed in 4 days as a submission for the GMTK 2025 game jam.
Developed with original pseudo-3D simulation systems, the game is a card battler that translates ecological functions of real animals into combat mechanics
Educational 3D game developed to help elementary and high school students better retain mathematical concepts related to sets and their operations
Top-down roguelike survival game based on deep skill trees and upgrades to encourage diverse progression strategies. Inspirations: Forager, Vampire Survivors, Path of Exile
2D environment design practice using Super Mario Bros. sprites (1985). The project uses 4 layers of parallax scenery and basic lighting shaders to evoke a sense of tension and seriousness.
Puzzle game where your objective is to arrange a level's available objects in a way that leads to a chain of interactions that reaches the star. Developed solo in a week for the Brackeys 2025.1 game jam (unfinished, defunct project)